object participants extends Helpful
- Annotations
 - @Summary(s = "Manage participant permissions", flag = console.this.Help.Summary.<init>$default$2) @Group(name = "Participants")
 
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 -   final  def ==(arg0: Any): Boolean
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 -    def active(participantId: ParticipantId): Boolean
- Annotations
 - @Summary(s = "Test whether a participant is permissioned on this domain", flag = console.this.Help.Summary.<init>$default$2)
 
 -   final  def asInstanceOf[T0]: T0
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 -    def hashCode(): Int
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 -    def help(methodName: String)(implicit consoleEnvironment: ConsoleEnvironment): Unit
- Definition Classes
 - Helpful
 - Annotations
 - @Summary(s = "Help for specific commands (use help() or help(\"method\") for more information)", flag = console.this.Help.Summary.<init>$default$2) @Topic(t = Seq("Top-level Commands"))
 
 -    def help()(implicit consoleEnvironment: ConsoleEnvironment): Unit
- Definition Classes
 - Helpful
 
 -   final  def isInstanceOf[T0]: Boolean
- Definition Classes
 - Any
 
 -    def list(): Seq[ListParticipantDomainStateResult]
- Annotations
 - @Summary(s = "List participant states", flag = console.this.Help.Summary.<init>$default$2) @Description(s = """This command will list the currently valid state as stored in the authorized store.
| For a deep inspection of the identity management history, use the `topology.participant_domain_states.list` command.""") 
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 -   final  def notify(): Unit
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 -   final  def notifyAll(): Unit
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 - @native() @HotSpotIntrinsicCandidate()
 
 -    def set_state(participant: ParticipantId, permission: ParticipantPermission, trustLevel: TrustLevel = TrustLevel.Ordinary, synchronize: Option[NonNegativeDuration] = Some(timeouts.bounded)): Unit
- Annotations
 - @Summary(s = "Change state and trust level of participant", flag = console.this.Help.Summary.<init>$default$2) @Description(s = """Set the state of the participant within the domain.
Valid permissions are 'Submission', 'Confirmation', 'Observation' and 'Disabled'.
Valid trust levels are 'Vip' and 'Ordinary'.
Synchronize timeout can be used to ensure that the state has been propagated into the node
""") 
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 -   final  def wait(): Unit
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